Second batch of 10 assets!


Hello, HyperCity players!

As promised, I'm still designing more assets for HyperCity - with the aim of hitting 40. Right now, here's the second batch of 10 assets. These are really cool from a design point of view because I think I broke out of the passive +1 abilities and got into cooler, weirder areas. So now, you can a kinda-annoying robot as a companion, you can have a giant truck as a vehicle, you can hack into TV broadcasts. I'm really happy with these ideas. (They aren't playtested though, this is the playtest doc!)

Like last time, all these assets have been directly added to the character sheet.

I hope you like it! Tell your friends and thanks for supporting the game.

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